Megaservers are coming to WildStar!

First off, we’d like to apologize that we’ve been so quiet about the state of our servers; we wanted to be certain that our new tech was in a solid enough state where we could speak confidently about some exciting new developments we want to share with all of you. We’re close to finalizing a goal we’ve always had for our servers, something that will bring long-term benefits for our players and their WildStar experience.

In the near future, we will be implementing Megaservers for WildStar.

Going the Megaserver route means that we vastly increase server capacity allowing for greater critical mass of our player base, resulting in more people, more groups, more activity and more raids… more of everything that makes WildStar so fun. The Megaservers and their increased player capacity will give fans more options to group up and enjoy WildStar with friends and other players for a long time to come.

Under the new MegaServers, there will be one PvP and one PvE realm per Data Center. We’ll also increase the number of available character slots for each Megaserver. There’s lots more information to come, with some questions already answered in our FAQ and more on the way.

When the time comes, all guilds, arena teams, circles, mail and auction items will transfer to the new Megaservers. The normal “realm transfer” restrictions will not apply during this transfer. Unfortunately, one of the byproducts of this is that realm rule sets will be going away, so we will replace them with five region-wide chat channels – Roleplay, French, German, French Roleplay and German Roleplay. More details on this will be revealed soon.

Although we’re far enough in the process to begin talking about it, we are still some ways away from the Megaservers going live. One of the things we’re doing to make the wait easier is that as of this post going live, we have put free realm transfers in the game for all players.

There’s still a lot of detail to be worked out and shared with you in the near future. We did want to let you all know where we’re headed with our new Megaservers, because we are fully aware that the game servers in their current state are a very important subject with you, our players. As always, the devs are listening, we’ve heard your feedback loud and clear and we’ll continue to listen as WildStar grows.

We’re happy to be able to share our future plans with you, and thank you as always for your patience and support.

Team WildStar

As the Wall Street Journal recently noted

It’s been perfectly acceptable for years to list certain leisure activities on a resume, such as golf, bridge or even poker. But what about some of the more

modern and digital pursuits — say World of Warcraft, Minecraft or fantasy baseball?

Some avid video gamers are starting to include their gaming prowess on their resumes and LinkedIn profiles. After all, many young people enjoy video gaming

instead of traditional leisure pursuits including golf and tennis, which have seen their popularity take a dive.

Catering to this audience, YouTube recently agreed to pay $1 billion for the game-oriented video service twitch TV, which claims to have more than 55 million

visitors per month. [Note: On August 25 Amazon (AMZN) announced it had agreed to buy Twitch for almost $1 billion, surprising many who assumed a

Google/Twitch partnership was a done deal.] And to succeed at a multi-player game like World of Warcraft requires skills that are also relevant in many

business jobs in fields such as finance and IT.

Still, excluding people who work at video game companies, less than 2,000 have mentioned World of Warcraft on their resumes on LinkedIn. More than 250,000

people list chess on their LinkedIn profile, mostly in the fields of IT, computer software and finance. That beats the 116,000 who list golfing skills,

mainly in the fields of finance, real estate and marketing and advertising. Poker is less common, listed on only 43,000 profiles, and about half are people

who work in the gaming industry. The rest, about 22,000, are concentrated in IT, advertising, and marketing and finance.

“I knew that Heather could ‘talk geek’ and that she would get where many of our students were coming from,” said Jeffrey K. MacKie-Mason, dean of the U-M

School of Information.

John Reed, senior executive director of Robert Half Technology, an information-technology staffing division of the Robert Half recruiting firm, said he has

seen few résumés that mention game skills. He added that his clients haven’t sought hires with game experience.

Still, hiring managers haven’t shown much interest in his game experience

In online forums, game players worry that touting their hobby will lead others to perceive them as lazy or socially awkward.

Peter Morris, a 50-year-old regional sales executive at New York-based analytics software provider Information Builders, is an avid player of “World of Warcraft.” But as a former hiring manager, he has warned fellow gamers against putting their game achievements on their résumés.

“At the end of the day, it’s all make-believe,” said Mr. Morris, adding that few recruiters understand how a leader in a fantasy game can be a valuable

employee.

Mr. Spafford’s fiancée, Mary Brenner, a freelance broadcast technician, includes her experience coordinating “World of Warcraft” meet-ups and other events,

on some versions of her résumé, but keeps it off for jobs that don’t involve event planning.

“I would feel uncomfortable with the judgment in a setting where it wouldn’t make sense,” she said.

Dmitri Williams, an associate professor of communications at the University of Southern California, said accomplished players of massively multiplayer online

games such as “Dungeons and Dragons Online” and “League of Legends,” demonstrate exceptional skills in strategy and team-building.

Most gamers use those traits both in and outside the game environment, according to Prof. Williams’s research, which focuses on the social and economic

impacts of videogames. Many of the prominent gamers he has interviewed are leaders in virtual and real life, such as a young player whose raid-leading

experience helped him understand how to succeed in college and the workplace and another gamer who led a guild and went on to manage a game-design studio,

later founding one of his own.

“There’s this misconception that when someone goes in the game that they act like someone else,” he said. “The research shows that the game world tends to

magnify what’s there already.”

There are two ways that those skills can come into play, so to speak. On the one hand, succeeding at video games can require some of the same teamwork, real

time analytics and composure under pressure that many jobs also require. Reigning supreme in a fantasy sports league requires statistical analysis, trading

acumen and focus.

But there’s also the business leisure aspect — sales people who bond with customers over golf or drinks might add some new pursuits. It’s even more likely

to become common as a team-building exercise in fields that are closely related to digital play, such as IT or finance.

Both reasons resonate with people who list card games on their profiles. “Poker and Bridge are two card games many people associate with as mathematical,

strategic and intelligent,” says Paul Howe, head of quantitative research at Oxbridge Capital who lists both on his LinkedIn profile. “Moreover, I have

played poker and bridge for a few years and consider them as a sports, much like my other interests in baseball (and) golf.”

For now, though, most video game players may have to just wait until the millennials start taking control as hiring managers — winning your fantasy football

league will be worth that much more.