How WildStar Transformed From A Subscription MMO To Free-To-Play

Cheap wow gold online   When sci-fi MMO Wildstar launched as a hardcore, subscription-based massively-multiplayer-online roleplaying game in June of 2014, it had gamers and critics alike scratching their collective heads in confusion.

Here was an MMO launching in 2014 that not only hoped to reel in a sustainable subscriber base in an age of free-to-play online games, but was going to do so by emulating the complex, time-consuming MMOs of bygone years. Casual was in and hardcore was out, and WildStar-which certainly looked fun and had a great art style-was already antiquated at launch.

“Five years ago the landscape looked different,” WildStar Product Director Mike Donatelli tells me. That’s when Carbine began working on the current iteration of WildStar-the game had been in development in one form or another for much longer-and back then, at least from the developer’s perspective, the subscription model wasn’t in such dire straits.

The development team decided to build the game with a subscription model in mind, which makes sense given Carbine was founded by ex-Blizzard developers in 2005(and acquired by publisher NCSoft two years later).